Version 3.1.0
New Characters
Tenshi Hinanawi and Sumireko Usami have been added to the roster!
System Changes
  • Separate menu controls have been added. Although existing config has been converted over, be sure to adjust the new controls to your liking.
    • As a result, it is now possible to deselect the stage and character on the select screen, as well as return to previous menus without needing to press ESC.
  • Added screenshot button (F12).
  • Added Brightness to Video Settings.
  • Fixed an issue where P2 control was disabled after defaulting input config.
  • Added Record, Playback, and Reset to Battle Controls.
  • Added Player Name to the Config menu, which is displayed when playing online. Leaving it blank instead displays the character's name, as with previous versions.
  • Renamed Port Change to Network Port. Additionally, it is no longer possible to use port 0.
  • Text input now uses an on-screen keyboard. Pasting text from the clipboard with CTRL+V is still supported.
  • Host can now configure Room Settings when playing online; the person joining can see these Room Settings and either accept or decline them.
  • Netplay synchronisation errors no longer crash the game.
  • Netplay now compares game versions between players, aborting the connection if there's a mismatch.
  • Fixed the victory/rematch screen being skipped if a match ended in a draw.
  • Replay data is no longer constantly written to the replay file during netplay, instead being saved after the session ends, potentially improving performance.
  • Replay filenames now reflect when the session started rather than when it ended.
  • Replays recorded on older versions of the game will no longer display in the Replay menu.
  • Information regarding a replay is now displayed before viewing it. This can be skipped by pressing Select when picking the replay.
  • Banished rowdy youkai to the Shame Cube.
  • Fixed an issue where certain gameplay settings were affecting Arcade Mode when they weren't supposed to.
  • Fixed an issue where the credits music didn't fade out if the credits weren't skipped.
  • Color Select has been moved to the select screen. Press Select while picking a character to skip it.
  • Randomisers (character, stage, music) no longer make the same selection twice in a row.
  • Fixed an issue where the hit portrait would remain upon successful counter when whiffing the counterattack.
  • Added status messages for First Attack, Reversal, Power Up, and Full Power.
  • Practice Settings menu has been remade.
    • Character settings have been split into P1 and P2 submenus.
    • Added Hitbox Display, Life, and Power Level settings.
    • Added character gauge settings that appear when the associated character is present.
    • Added the ability to reset from within the menu.
    • Auto Guard and Throw Escape settings can now be set to Random.
  • Practice Mode's frame display now shows negative values in red and positive values in green (also now with a +).
  • In Practice Mode, it is now possible to hold directions in conjunction with Reset or F4 to manipulate the start positions.
    • Holding Left or Right places the characters in the respective corner of the stage.
    • Holding Up or Down places the characters in the middle of the stage, with the former inverting the default start positions of both characters.
    • Holding Left or Right in conjunction with Up combines the effects of both directions.
  • Fixed an issue where changing playback settings and then reloading the game would add another set of entries to the save file.
    • Pre-existing duplicate entries will be removed upon running the game after patching.
  • Cemetery of Onbashira, now named Wind God's Lake, has been remade.
  • Added Kirisame Magic Shop, Youkai Mountain, and Heaven stages, complete with matching music tracks.
    • Marisa is now associated with Kirisame Magic Shop instead of Forest of Magic.
    • Forest of Magic has a new music track.
Global Changes
  • Revamped command input buffer.
  • Superpauses no longer overlap; if activated at the same time, P1's will occur first, followed immediately by P2's, though this is purely visual and has no impact on gameplay.
  • Increased volume due to overlapping sounds (Alice's "Lemmings' Parade", Yuyuko's Ghostly Butterfly, etc.) has been addressed.
  • Fixed an issue where only P2 would benefit from certain trade situations.
  • Implemented crossup protection that enables guarding by holding forward within 5f after turning, excluding after landing from a jump.
  • Throw invulnerability duration on getup decreased (12f ➔ 6f).
  • Counter hit bonuses now apply to the entire attack, not just the first hit.
  • Counter hits no longer induce additional slide duration during knockback.
  • Cancel flag no longer resets between active frames of a multi-hit.
  • Corrected cancel conditions for landing frames of certain Specials.
  • Fixed an issue where the post-guard throw protection was ignored if any action was performed.
  • Several changes to projectile Normals.
    • They can no longer be used if another instance of the projectile is still active.
    • They can no longer be whiff-cancelled into Specials, Spell Cards, and Last Words.
    • Fixed various juggle-related issues.
  • Numerous changes to Throws and Throw teching.
    • Throws can no longer beat out melee attacks, barring any invulnerability during their active frames.
    • Throws now have a priority system amongst themselves (Regular Throw < Special Throw < Spell Card Throw < Last Word Throw).
    • Throws now have a range limit against extended hurtboxes.
    • All Regular ground Throws now have identical frame data (2f startup, 2f active, 20f recovery).
    • It is no longer possible to OTG the opponent after a Regular Throw.
    • Throw tech command changed to +.
    • A Throw tech will now automatically occur if a Regular Throw connects with an opponent who's in the startup of their own Regular Throw.
  • Fixed an issue where projectiles would often use the wrong minimum proration.
  • Fixed an issue with certain multi-hit projectiles where they could be hit before reactivating for subsequent hits.
  • Specials can no longer cause K.O.s via chip damage.
  • Fixed a number of issues pertaining to wall bounces.
  • Fixed a shared armour issue where the character could be knocked out of the armour state prematurely.
  • Sliding momentum no longer occurs when a character stops walking, or lands from either a jump or backwards hop.
  • Fixed a 1f delay issue when attempting to walk after landing from a back hop or air dash.
  • Decreasesd air guard velocities for a large percentage of moves.
Reimu Hakurei
Throw
(+)
  • Back Throw now pushes Reimu out the corner.
Hakurei Amulet
([] )
  • Lowered projectile spawn position.
Divine Spirit "Fantasy Seal"
( )
  • Extended projectiles' homing durations if one hits the opponent.
Marisa Kirisame
System
  • Horizontal backwards hop velocity decreased (6 ➔ 5).
Standing Light Attack
()
  • Startup decreased by 1f, recovery increased by 1f.
Overhead Sweep
(+)
  • Now causes a soft knockdown against airborne opponents.
Crouching Medium Attack
(+)
  • Hurtbox size decreased.
Aerial Light Attack
(Air )
  • Hitbox size increased, lower hurtbox size decreased.
  • Vertical air hit velocity decreased.
Aerial Medium Attack
(Air )
  • Vertical air hit velocity increased.
Aerial Heavy Attack
(Air )
  • Air hitstun increased by 7f, ground guardstun decreased by 5f.
  • Horizontal hit velocity decreased.
Aerial Downward Palm Spark
(Air +)
  • Ground hitstun increased by 7f, ground guardstun decreased by 5f.
  • Horizontal air hit velocity decreased.
Witch Leyline
( )
Witch Leyline EX
( +)
  • Projectile invulnerability now begins 9f earlier.
Miasma Sweep
( )
Miasma Sweep EX
( +)
  • Upper hitbox size increased.
  • Now possesses upper invulnerability until the active frames end.
  • Now deals a persistent 90 damage on hit across all active frames.
  • Startup invulnerability increased by 3f.
  • Horizontal velocity increased.
  • Now only hits once.
  • Damage adjusted (70,57 ➔ 105).
  • Landing recovery decreased by 4f.
  • Horizontal velocity increased.
  • Damage on 3rd active frame onward increased (80 ➔ 120).
  • Horizontal hit velocity increased.
EX
  • Second hit is no longer spacing-dependent.
Narrow Spark
( )
Narrow Spark EX
( +)
EX
  • Corrected Power gains.
Grand Stardust
( /)
Grand Stardust EX
( +)
  • Now EX only. and versions replaced with Magical Reusable Bomb.
EX
  • Corrected Power gains.
  • Counter hit window now lasts until the bomb detonates.
  • Horizontal hit velocity decreased, vertical hit velocity increased.
Magical Reusable Bomb
( )
  • and versions added.
  • Total animation duration decreased by 7f.
  • Counter hit window now lasts for the move's entire duration.
  • Horizontal projectile trajectory increased.
  • Horizontal friction coefficient for projectile bounces decreased.
  • Bomb detonation is now dependant on hitting the ground after having bounced off it so many times.
  • Corrected Power gains.
  • Horizontal hit velocity decreased, vertical hit velocity increased.
Star Sign "Dragon Meteor"
(Air )
  • Fixed an issue where the first hitbox was in the wrong position.
"Sungrazer"
( )
  • Reduced intensity of the move's graphical effects.
Sakuya Izayoi
Standing Medium Attack
()
  • No longer snaps back if move is cancelled or interrupted.
Jump Slash
(+)
  • Damage decreased (36,51 ➔ 35,50).
  • Proration decreased (89%x2 ➔ 92%x2).
Standing Heavy Attack
()
  • No longer snaps back if move is cancelled or interrupted.
  • Damage decreased (45x2 ➔ 44x2).
  • Proration decreased (89%x2 ➔ 92%x2).
Crouching Light Attack
(+)
  • No longer snaps back if move is cancelled or interrupted.
Crouching Heavy Attack
(+)
  • No longer snaps back if move is cancelled or interrupted.
  • Damage increased (65 ➔ 75).
Aerial Light Attack
(Air )
  • Startup decreased by 1f.
  • Damage increased (35 ➔ 40).
Aerial Medium Attack
(Air )
  • Startup increased by 1f.
  • Hitbox raised.
  • Damage increased (50 ➔ 55).
Aerial Heavy Attack
(Air )
  • Startup increased by 1f.
  • Now causes a soft knockdown.
  • Hit velocities adjusted.
Sense of Thrown Edge
( )
  • Knives no longer activate automatically, and must now be activated manually with +.
  • Spawning a new set of knives now makes them replace the existing inactive set rather than activate them.
  • Can no longer spawn a new set of knives if any in the existing set are still active.
  • Can no longer cancel spawning knives into Spell Cards or Last Words.
  • Proration decreased (95%xN ➔ 96%xN).
  • The above changes do not apply to knives spawned during "Sakuya's World".
Ground
  • Non-"Sakuya's World" spawning knives' recovery decreased by 9f.
Air
  • Will now transition to the ground version if landing occurs prior to knives being spawned/activated.
  • Horizontal recoil velocity increased (2.825 ➔ 3.5).
  • Gravity coefficient increased (0.3 ➔ 0.5).
  • Spawning knives' landing recovery decreased by 11f.
Close-up Magic
( )
  • Proration decreased (92%xN ➔ 93%xN).
Air
  • Fixed an oddity with slowdown velocities past a certain initial velocity.
Bounce/No Bounce
( )
  • Damage outside of "Sakuya's World" decreased (12xN ➔ 11xN).
  • Proration outside of "Sakuya's World" decreased (90%xN ➔ 94%xN).
Vanishing Everything
( / )
  • Invulnerability now starts on frame 5.
  • Startup decreased by 9f, recovery increased by 9f.
  • Travel distance decreased.
Youmu Konpaku
Insightful Sword
( /)
  • Startup Power gain now only occurs on counter success, increased (15 ➔ 45).
  • Opponent can no longer pass through Youmu on counter success.
Netherworld Reflection Slash
( )
  • Startup Power gain now only occurs on reflector success, increased (15 ➔ 45).
  • Youmu is now projectile invulnerable while the reflector window is still active.
  • Corrected Power gains.
Crescent Moon Slash
( )
Ground
  • Reduced likelihood of an opponent falling out of the move between the fitst and second hits.
Air
  • Fixed inability to use the move out of air dashes.
  • Removed guard restrictions.
Lotus Stance Cut
( )
  • Lowered projectile spawn position.
  • Backwards hitbox size decreased.
  • Corrected Power gains.
  • Spirit loss on whiff increased (40 ➔ 45).
  • Spirit gain swapped with version (40x3 ➔ 15x3).
  • Spirit gain increased (21 ➔ 22).
  • Spirit gain swapped with version and increased (15 ➔ 45).
"Secret of Life
and Death"
  • Myon no longer influences Youmu's Spirit Level.
Life Ending Sword "Sword of Meditation"
( )
  • Now only deducts Spirit if all hits fail to connect.
"6-Root Cleansing"
( )
  • Corrected opponent Power gain for Spirit Levels 2, 3, and Max.
"Secret of Life and Death"
( )
  • Myon now correctly mimics Youmu's damage, proration, and Spirit Level at the time of her attack.
  • Myon no longer influences Youmu's proration.
"Matsuyoi-Reflecting Satellite Slash"
( )
  • Corrected opponent Power gain.
  • Proration increased (20% ➔ 10%).
Reisen U. Inaba
System
  • Invisbility effect no longer makes Reisen go fully invisibile, the limit now being 25% opacity.
Crouching Medium Attack
(+)
  • Projectile active frames increased by 1f.
  • Removed random angle variance from projectiles.
  • Recovery increased by 1f.
Super Udongein Punch
(+ / +)
  • Startup increased by 2f.
  • 4f of active frames converted to recovery frames.
  • Reisen no longer teleports backwards if the first active frame whiffs.
  • 8f of active frames converted to recovery frames.
  • Reisen now teleports forward a fixed distance and turns around prior to the active frames.
Mind Explosion
( )
  • Damage decreased (30xN ➔ 28xN).
  • Corrected an error with how proration was being applied.
Undersense Break
( / )
  • Fixed an issue where the move was using the hit properties of the old Guard Cancel.
Illusionary Blast
( )
  • Corrected an error with how proration was being applied.
  • Proration increased (97.5%xN ➔ 95.6%xN).
/
  • Hitbox made narrower at fullscreen.
  • Upper and projectile invulnerability now occur later into the startup frames.
  • Hitbox coverage area decreased.
Disbelief Aspect
( /)
  • Corrected counter hit window.
  • Removed random angle variance from projectiles.
  • Clone now disappears if Reisen is hit.
  • Fixed an issue where the clone would shoot backwards if Reisen turned around after returning to idle.
Red Eyes "Lunacy Ray"
( )
  • Corrected counter hit window.
  • Now interacts correctly with armour.
  • Removed cooldown.
Sanae Kochiya
Throw
(+)
  • Damage increased (72 ➔ 81).
  • Horizontal throw velocity increased, vertical throw velocity decreased.
  • Throw success recovery increased by 35f.
Pillar Toss
()
  • Fixed an issue with the projectile deccelerating later than intended.
  • Cooldown increased (2 seconds ➔ 3 seconds).
Iron Ring
()
  • No longer air-usable.
  • Suwako's spawn position moved closer to Sanae.
  • Suwako's initial horizontal velocity decreased (4 ➔ 3).
  • Guardstun decreased by 2f.
  • Cooldown increased (2 seconds ➔ 3.5 seconds).
Wind Call
( )
  • Horizontal hitbox size decreased.
Omikuji Bomb
( )
  • Fixed an issue where the wrong explosion might occur if the projectile collided with another projectile.
  • Now bounces off the opponent without exploding if successfully guarded.
  • Guard damage is now a consistent 17 across all bomb types.
  • Guardstun decreased by 7f.
Poor Luck
  • Now prorates properly for Sanae so she takes identical damage to the opponent.
Wind Goddess ~ Thrust
( )
  • Hitbox size decreased.
  • Horizontal hit velocity decreased, vertical hit velocity increased.
  • Ground guard velocity decreased.
  • Cooldown increased (2.75 seconds ➔ 3.5 seconds).
  • Active frames decreased by 4f.
Air
  • Removed guard restrictions.
Wind Goddess ~ Pillar
( )
  • Cooldown increased (2.5 seconds ➔ 3.25 seconds).
Earth Goddess ~ Snare
( )
  • Fixed oversight that allowed the move to hit multiple times in a juggle.
  • Cooldown increased (3 seconds ➔ 3.5 seconds).
Mima
Throw
(+)
  • damage increased (70 ➔ 90).
  • Throw success recovery increased by 16f.
Air Throw
(Air +)
  • damage increased (60 ➔ 90).
  • No longer causes a ground bounce.
  • Can no longer cancel landing recovery into other moves.
Crouching Light Attack
(+)
  • Startup decreased by 1f.
Crouching Medium Attack
(+)
  • Startup increased by 2f.
Crouching Heavy Attack
(+)
  • Recovery increased by 7f.
Aerial Medium Attack
(Air )
  • Startup decreased by 2f.
  • Forward hitbox size on last 2 active frames increased.
Aerial Heavy Attack
(Air )
  • Hurtbox extended during active frames.
Flight Mode
()
  • Can now hold or to influence direction when entering and exiting flight mode.
  • Air Normals will now cause Mima to decelerate rather than come to a complete halt if she carries flight momentum into them.
  • Total duration decreased (10 seconds ➔ 6.5 seconds).
  • Now ends automatically if Mima flies below a certain height.
Green Spread
( )
  • Startup decreased by 4f.
  • Startup increased by 2f.
  • Startup increased by 8f.
Air
  • Frame data of each version made identical to its respective ground version.
Sweep Away
( )
/
  • Recovery increased by 4f.
  • Recovery increased by 2f.
Air
  • Now uses aerial hurtboxes.
  • Now makes contact with crouching opponents.
Stellar Missile
( )
  • Projectile size decreased by 15%.
  • Horizontal hit & guard velocities decreased.
  • Recovery increased by 3f.
Meteor Strike
( / )
Air
  • Now uses aerial hurtboxes.
Darkness Displace
( )
Air
  • Now uses aerial hurtboxes.
  • Mima now regains control while falling if not used during Flight Mode.
Ritual Sign "Orreries Sun"
( )
Additional Input
( )
Air
  • Now uses aerial hurtboxes.
"Twilight Spark"
( )
  • Flight Mode timer no longer counts down during cinematic.
Yuuka Kazami
System
  • Walk and horizontal jump velocities decreased (forward: 2.4 ➔ 2.0, back: 2.2 ➔ 1.8).
  • Forward dash velocity decreased (4.8 ➔ 3.8).
  • Backhop velocity increased (4.8 ➔ 6.2), air time decreased by 3f.
  • Backhop startup invulnerability increased by 4f.
  • Can no longer cancel backhop prior to landing.
Air Throw
(Air +)
  • Can no longer cancel landing recovery into other moves.
Standing Medium Attack
()
  • Startup increased by 2f.
  • Forward movement decreased.
  • Hitstun increased by 1f.
  • Horizontal hit velocity decreased.
Standing Heavy Attack
()
  • Startup decreased by 2f.
  • Forward movement decreased.
  • 2f of active frames converted to recovery frames.
  • Damage decreased (110 ➔ 90).
  • Horizontal hit velocity decreased.
Charged Parasol Smack
([])
  • Forward movement decreased.
  • 2f of active frames converted to recovery frames.
  • Damage decreased (135 ➔ 115).
  • Horizontal hit velocity decreased.
  • Guardstun decreased by 2f.
New Command Move: Parasol Thrust (+ / +[]).
Crouching Medium Attack
(+)
  • Forward movement decreased.
Crouching Heavy Attack
(+)
  • Forward movement decreased.
  • Vertical hit velocity increased.
  • Ground guard velocity decreased.
  • Now returns Yuuka to crouching idle when the move ends.
Uppercut
(+)
  • Forward movement decreased.
  • Now causes a soft knockdown against airborne opponents.
  • Ground guard velocity decreased.
Aerial Light Attack
(Air )
  • Horizontal hit and ground guard velocities dencreased.
Aerial Medium Attack
(Air )
  • Damage dencreased (80 ➔ 70).
Aerial Heavy Attack
(Air )
  • Damage dencreased (120 ➔ 100).
Soil Tilling
( )
  • Startup Power gain decreased (60 ➔ 45).
  • Yuuka now moves forwards on the first active frame.
/
  • Startup decreased by 8f, recovery increased by 6f.
  • Now possesses a single hit of armour during active frames.
  • Horizontal velocity decreased (6 ➔ 4.5).
  • Damage decreased (195 ➔ 190).
  • Horizontal velocity decreased (9 ➔ 6.75).
  • Damage decreased (220 ➔ 210).
Drifting Dandelion
(Air )
  • Corrected opponent Power gain.
  • Now possesses full startup invulnerability that lasts until recovery frames.
/
  • Horizontal velocity decreased (6.5 ➔ 4.9).
Flower Parasol Charge
( )
  • Removed.
New Special: Thorny Rose ( ).
Flowers in the Wind
( )
  • Ground guard velocity increased.
/
  • Removed forward movement.
  • Now only hits once.
  • Damage adjusted (33xN ➔ 90).
  • Horizontal Hit velocity decreased.
  • Can no longer be guarded while airborne.
  • Guardstun decreased by 2f.
  • Startup decreased by 6f, recovery decreased by 9f.
  • Hitbox height decreased, lower and upper body hitboxes swapped.
  • Vertical ground hit velocity increased, vertical air hit velocity decreased.
  • Hitbox height decreased.
  • Vertical ground hit velocity decreased, vertical air hit velocity increased.
  • Recovery increased by 17f.
  • Removed startup invulnerability.
  • Horizontal hit velocity on final hit increased.
  • Vertical hit velocity on final hit decreased.
  • Recovery decreased by 16f.
Flytrap
( )
  • Is now attributed as a Throw.
Fantastic Spring Flowers
( )
  • Startup Power gain decreased (30 ➔ 15).
  • Startup decreased by 2f.
  • Projectile spawn positions moved further away from Yuuka.
  • Now hits OTG.
Flower Sign "Reflowering of Gensokyo"
( )
  • No longer connects with opponents in the "stunned" state.
Fantasy "Beauty of Nature"
( )
  • Followup now occurs automatically on hit, can no longer be manually input on guard.
  • Will no longer put an opponent in the "stunned" state if Flytrap has already done so earlier in a combo.
  • Total damage decreased (266 ➔ 245).
"True Master Spark"
( )
  • No longer connects with opponents in the "stunned" state.
Alice Margatroid
Windmill Punch
(+)
  • Can no longer be cancelled into and Normals.
Thousand Spear Dolls
( )
  • Command changed to .
Volatile Doll
( )
  • Command changed to .
Demonic Control "Return Inanimate"
( )
  • Removed guard restrictions.
Cirno
System
  • Adjusted aerial hurtboxes to be more consistent with the rest of the cast.
Ground Walk
(/)
  • Move can now instantly transition to and from standing.
Air Throw
(Air +)
  • Fixed an issue where Cirno could act before landing.
  • Landing recovery on whiff decreased by 4f.
Standing Medium Attack
()
  • Hitbox size is now consistent across all active frames.
  • Hitstun & guardstun increased by 1f.
  • Opponent is now only pushed back after the 3rd hit.
Crouching Heavy Attack
(+)
  • Friction is now only applied after the last active frame.
Ice Kick
(Air +)
  • Fixed an issue where the move would continue to prorate after hitting 4 times.
  • Fixed an issue where the move could potentially hit 5 times.
Icicle Shot
( )
  • Mash extension mechanics reworked. Each additional projectile now only requires a single press rather than continuous mashing.
  • Adjusted cancel timings.
Frozen Technique
( )
  • Corrected counter hit window.
  • Corrected cancel timing.
  • Frozen state now lasts a fixed duration.
/
  • Hitbox moved closer to Cirno.
Icicle Fairy Sculpture
( )
  • Frozen state now lasts a fixed duration.
Ice Charge
( )
Air
  • Now uses aerial hurtboxes during startup.
Blowing Ice "Ice Tornado"
( )
  • Vertical hit velocity decreased.
Hong Meiling
Crouching Heavy Attack
(+)
  • Vertical air hit velocity increased.
Cyclone Light Step
( )
  • Recovery increased by 2f.
  • Now travels a shorter distance.
  • Guardstun decreased by 2f.
Scarlet Cannon
( )
  • Full startup invulnerability replaced with upper invulnerability.
  • Lower hitbox size decreased.
  • Upper invulnerability replaced with full startup invulnerability.
  • Removed forward movement during startup.
Chi Sign "Fierce Tiger Energy Release"
( )
  • Minimum proration bonus decreased (33% ➔ 20%).
Lie Meiling
Standing Light Attack
()
  • Recovery increased by 1f.
Ultraviolet Cannon
(+)
  • Horizontal air hit velocity decreased, vertical air hit velocity increased.
Divekick
(Air +)
  • Removed forward momentum requirement.
Seven-Star Sword
( )
  • Corrected counter hit window.
Monochromatic Hurricane
( )
Air
  • Fixed inability to cancel into Spell Cards and Last Words on contact.
Youkai Flip
( )
Ultraviolet Palm
(Air )
  • Removed guard restrictions.
Ultraviolet Kick
(Air )
  • Can no longer be guarded low.
Piercing Heaven "Youkai Armageddon"
( )
  • Removed hit restrictions.
Koakuma
New Command Move: Phlogistic Wave (+).
Lesser Key of Solomon ~ Scarlet Bats
( )
  • Corrected guard damage.
Lesser Key of Solomon ~ Laser
( )
  • Corrected Power gains.
  • Fixed oversight that allowed the move to hit multiple times in a juggle.
Trickster Devil
( / )
  • Damage decreased (100 ➔ 80).
Devil Sign "Crimson Combination"
( )
  • Fixed an issue where proration was being applied too early.
Earth Water Sign - "Noachian Deluge"
( )
  • Projectile size inreased by 50%.
  • Total number of projectiles halved
  • Damage adjusted (8xN ➔ 12.75xN).
  • Corrected opponent Power gain.
"Little Devil Cradle"
( )
  • Corrected counter hit window.
Patchouli Knowledge
Summer Red
( )
Ground
  • Projectile spawn position moved further away from Patchouli.
Sylphae Horn
( )
  • Corrected cancel timings.
"Philospher's
Stone"
  • Fixed an issue where the extra projectiles would sometimes fail to hit the opponent.
Autumn Blade
( )
  • Projectile is no longer stopped by other projectiles, but can only hit each one up to three times.
  • Guardstun decreased by 10f.
  • Recovery dacreased by 5f.
Five Elements "Philosopher's Stone"
( )
  • Can now be used starting at 1500 Power, with the minimum duration being 6 seconds.
Remilia Scarlet
System
  • Cancelling an air dash into an air Normal will now cause it to carry on the momentum sequence of the air dash.
Demon Arrow
(Air +)
  • Guard recoil distance decreased.
  • Momentum carried into whiff landing decreased.
Chain Gang
( )
  • Hit attribute changed to "Projectile"; cannot be nullified, reflected, or absorbed by Yukari's Ride the Waves.
  • Various bugs fixed.
Divine Spear "Spear the Gungnir"
( )
  • Fixed an issue where the opponent wouldn't be wall bounced if one of their projectiles was also hit on the same frame.
  • Can now only cause a wall bounce once per combo.
  • No longer hits multiple times against armoured opponents.
  • Removed cooldown.
Flandre Scarlet
System
  • Backwards walk velocity decreased (3.7 ➔ 3.3).
  • Horizontal jump velocities increased (forward: 2.6 ➔ 3.2, back: 2.6 ➔ 2.8).
  • Cancelling an air dash into an air Normal will now cause it to carry on the momentum sequence of the air dash.
Air Throw
(Air +)
  • Damage increased (90 ➔ 110).
  • Can no longer cancel whiff landing recovery into other moves.
Comet Bow
([] / )
  • Removed startup projectile invulnerability.
  • Corrected guard damage.
Straight Flush
([] )
  • Corrected guard damage.
Destruction Arrow
(Air [] )
  • Corrected guard damages.
Royal Flush
([] )
  • Corrected guard damages.
Taboo "Laevatein"
([] )
  • Corrected guard damage.
Secret Barrage "And Then Will There Be None?"
([] )
  • Corrected guard damage.
Chen
Immortal Sage's Rumbling
([] )
  • Corrected Power gains.
Rumbling Jikoku-ten
( )
  • Startup Power gain decreased (30 ➔ 15).
"Cait Sith of Mayohiga"
([] )
  • Cat no longer spawns off-screen when Chen is facing the corner.
"Soaring Bishamonten"
([] )
  • Projectile invulnerability extended to all startup frames.
Yuyuko Saigyouji
Colorful Butterfly Backflip
( )
  • No longer puts Yuyuko in an airborne state.
Ghostly Spiral Kick
(Air )
  • Guardstun decreased by 6f.
Yukari Yakumo
Standing Medium Attack
()
  • Vertical hit velocity decreased.
Standing Heavy Attack
()
  • Forward hitbox size increased.
  • Hitstun and recovery increased by 1f.
  • Now causes wall bounce on counter hit.
New Command Move: Bound to the Grave (+).
Crouching Medium Attack
(+)
  • Hurtbox size decreased.
Crouching Heavy Attack
(+)
  • Startup decreased by 1f, recovery decreased by 4f.
Stopsign
(+)
  • Horizontal hurtbox size on active frames 1 and 2 decreased.
  • No longer causes a wall bounce on counter hit.
Parasol Spin
(Air +)
  • Startup increased by 1f.
  • Horizontal and vertical velocities increased (5 ➔ 7).
  • Proration increased (90% ➔ 80%).
Aerial Heavy Attack
(Air )
  • Lower hitbox size increased.
Urashima's Box
( )
  • Startup decreased by 6f.
  • Now hits OTG.
Zen Temple Butterfly
( )
  • Corrected counter hit window.
  • Fixed a proration issue.
  • Fixed an issue where the move couldn't be cancelled when guarded.
  • Startup invulnerability increased by 5f.
  • Reduced likelihood of an opponent falling out of the move.
  • Fixed an issue where Yukari would cease horizontal movement prematurely.
  • Upper invulnerability now extends into active frames.
  • Hitbox size decreased upwards.
  • Hurtbox size increased downward during active frames.
Illusion Rift
( )
  • No longer causes a wall bounce on counter hit.
Ride the Waves
( )
  • Gap duration increased by 30f.
  • Now adds 80 Power when a projectile is successfully absorbed, which scales by 90% for each projectile absorbed before the gap disappears.
Fight the Ocean
( )
  • Recovery decreased by 40f.
  • Angles of projectiles exiting the gap have been made consistent in respect to how many projectiles will be spawned, but still have a small amount of random variance.
  • Velocities of projectiles exiting the gap have been made more consistent, now only having a slight amount of random variance.
  • Projectiles now become active 40f later.
  • Projectiles now disappear if Yukari is hit before becoming active.
  • Projectiles that beoome active while offscreen can now remain there for a short time period without disappearing.
Gazing Eye
( )
  • Can now be used while projectiles from Fight the Ocean still exist, providing that move's gap has disappeared.
  • Projectile no longer erroneously activates on Throw tech.
  • Fixed an issue where the opponent was sometimes sent in the opposite direction if their back was directly against the screen edge.
  • Corrected an oversight where stored Fight the Ocean stocks would be depleted if this move's gap disappeared without the projetile activating.
Maxwell's Demon
( )
  • Proration increased (85% ➔ 50%).
  • Damage increased (20 ➔ 80).
  • Damage increased (30 ➔ 100).
  • Damage increased (40 ➔ 120).
Boundary Between Mind and Foot
( )
  • 2f of recovery frames converted to startup frames.
  • Hitbox is now affixed to the centre of screen and expands outwards in both directions.
  • Startup decreased by 17f, recovery increased by 3f.
  • Is now a diagonal slash offest to Yukari's position by about half a screen's width.
  • Recovery decreased by 45f.
  • Is now a delayed slash that will activate some time after Yukari returns to idle, proving she isn't hit in that timeframe.
  • Hitbox is now affixed to the centre of screen and expands outwards in both directions.
  • Removed hit restrictions.
  • No longer unblockable.
Shikigami "Ran Yakumo"
( /)
  • version changed to be identical to the version.
  • Fixed an issue where hitting the opponent with other attacks would cause Ran to hit more times than intended.
  • Recovery increased by 30f on whiff and guard.
Border Sign "Quadruple Barrier"
( )
  • Startup decreased by 2f.
  • Now produces a suction effect.
Magic Eye "Laplace's Demon"
( +)
  • Command changed to .
  • Can no longer be used on the ground.
  • Now costs only 1000 Power.
  • Now has 24f post-pause startup before the eyes can fire projectiles.
  • Eyes are now clustered closer together and always spawn in a set pattern relative to Yukari's position.
  • Projectiles no longer erroneously activate on Throw tech.
  • Projectiles now have a homing effect for 15f upon being launched.
  • Damage decreased (36xN ➔ 25xN).
  • Proration decreased (92%xN ➔ 96%xN).
  • No longer uses its own unique minimum proration, instead using that of the other Spell Cards.
  • Opponent power gain decreased (35xN ➔ 25xN).
  • Corrected an oversight where stored Fight the Ocean stocks would be depleted if this move's gaps disappeared without all projetiles activating.
Obsolete Line "Trip to the Old Station"
( )
  • Startup decreased by 87f.
  • Can now be guarded high and while airborne.
  • Damage decreased (200xN ➔ 150xN).
Yukari's Arcanum "Danmaku Bounded Field"
( )
  • Cinematic sequence sped up.
Suika Ibuki
Standing Medium Attack
()
  • Suika now moves back to her original position during recovery frames.
Oni Hammer
(+)
  • Startup decreased by 1f.
  • Forward hitbox size increased, graphical effect added.
Standing Heavy Attack
()
  • Hitbox size increased.
  • Horizontal hit velocity decreased.
Crouching Heavy Attack
(+)
  • Damage decreased (100 ➔ 90).
Aerial Medium Attack
()
  • Added 2 intermediate frames between both sets of active frames.
  • Second hit now incorporates most attributes of the first hit if the first hit whiffs.
  • Removed guard restrictions from the second hit.
Spectre -Dense-
( )
  • Startup decreased by 2f.
  • Can now nullify a single projectile for 11 frames starting from the first active frame, will gain a small amount of Power if successful.
  • Damage increased (80 ➔ 90).
  • Startup decreased by 4f.
  • Can now nullify a single projectile for 11 frames starting from the first active frame, will gain a small amount of Power if successful.
  • Damage increased (85 ➔ 100).
  • Horizontal hit velociry decreased, vertical hit velocity increased.
  • Now causes a soft knockdown against grounded opponents.
  • Recovery increased by 8f.
  • Startup decreased by 4f.
  • Now possesses a single hit of armour that lasts from frame 5 until the active frames end.
  • Now causes a wall bounce.
  • Recovery increased by 12f.
Gnome -Dense-
( )
  • Recoil distance after final hit decreased.
  • Landing recovery decreased by 3f.
Ground
  • Now possesses upper invulnerability that lasts until the first set of active frames end.
  • First hit is now air guardable.
  • Reduced likelihhod of an opponent falling out of the move between the second and final hits.
Air
  • Reduced likelihhod of an opponent falling out of the move between both hits.
Kidnapping Oni
( )
  • Suction no longer persists past active frames.
Foot Bellows
([] )
  • Now possesses projectile invulnerability that lasts from the jump's descent until 4f into recovery.
Secret of Kings "Three Step Destruction"
( )
  • First and second hits now force stand to ensure all hits connect.
"Missing Purple Power"
( )
  • Fixed an issue where no Spell Card effects would occur if used immediately out of hitstun.
  • Fixed an issue where Suika would sometimes repeat parts of an attack if hit during them.
Eirin Yagokoro
System
  • Minimum proration for Spell Cards decreased (20% ➔ 10%).
  • Fixed an issue where the debuff from Elixir ~ Sulfuric Acid would prevent proration from reaching its minimum value.
Throw
(+)
  • Damage decreased (100 ➔ 80).
Standing Heavy Attack
()
  • No longer turns to face the opponent when firing.
  • Damage decreased (60 ➔ 50).
  • Hitstun and recovery increased by 1f.
Arrow Shot
([])
  • No longer turns to face the opponent when firing.
  • Now also can't be cancelled until all projectiles have spawned.
  • Hitstun and recovery increased by 1f.
Level 1
  • Damage decreased (42xN ➔ 36xN).
  • Proration increased (92%xN ➔ 89.4%xN).
Level 2
  • Damage decreased (38xN ➔ 32xN).
  • Proration increased (93%xN ➔ 90.8%xN).
Crouching Light Attack
(+)
  • Damage decreased (42 ➔ 25).
Aerial Heavy Attack
(Air )
  • Damage decreased (55xN ➔ 42xN).
  • Proration increased (90%xN ➔ 89.4%xN).
Burst Shot
( )
  • Damage decreased (35xN ➔ 28xN).
Elixir ~ Sulfuric Acid
( )
  • Guardstun decreased by 5f.
Elixir ~ Nitrogen
( )
  • Frozen state now lasts a fixed duration.
  • Guardstun decreased by 5f.
Elixir ~ Nitroglycerin
( )
  • Damage decreased (100 ➔ 85).
  • Guardstun decreased by 5f.
Lunar Debris
( )
  • Subsequent projectiles will now follow the trajectory of the first.
  • Damage decreased (22xN ➔ 15xN).
  • Proration increased (95%xN ➔ 94.4%xN).
Omoikane Mindbreak
( )
  • Knockdown changed to be techable.
  • Damage decreased (100 ➔ 80).
  • Damage decreased (120 ➔ 100).
  • Damage decreased (140 ➔ 120).
Curse of the Heavens "Apollo 13"
( )
  • Total number of projectiles decreased (5 ➔ 4).
  • No longer continues spawning projectiles if Eirin is hit.
  • Corrected guard damage.
  • Corrected opponent Power gain.
Fujiwara no Mokou
Throw
(+)
Combustion
  • Self-damage decreased (30 ➔ 19).
Standing Light Attack
()
Combustion
  • Startup & recovery increased by 1f.
  • Forward hitbox size increased, graphical effect added.
  • Self-damage increased (3 ➔ 4).
Standing Medium Attack
()
Combustion
  • Forward hitbox size increased, graphical effect added.
  • Self-damage decreased (9 ➔ 8).
Overhead Kick
(+)
Combustion
  • Startup decreased by 2f.
  • Forward hitbox size increased, graphical effect added.
  • Self-damage decreased (9 ➔ 8).
Standing Heavy Attack
()
Combustion
  • Active frames decreased by 3f, recovery increased by 6f.
  • Hitbox size increased, graphical effect added.
  • Self-damage decreased (12 ➔ 11).
Flame Punch
(+)
Combustion
  • Forward hitbox size increased.
  • Self-damage decreased (9,9 ➔ 6,7).
Crouching Light Attack
(+)
Combustion
  • Forward hitbox size increased, graphical effect added.
  • Self-damage increased (3 ➔ 4).
Crouching Medium Attack
(+)
Combustion
  • Forward hitbox size increased, graphical effect added.
  • Self-damage decreased (9 ➔ 8).
Crouching Heavy Attack
(+)
Combustion
  • Slide velocity increased.
  • Self-damage increased (12 ➔ 13).
Aerial Light Attack
(Air )
Regular
  • Forward hitbox size increased.
Combustion
  • Hitbox size increased, graphical effect added.
Aerial Medium Attack
(Air )
Regular
  • Horizontal air hit velocity decreased, vertical air hit velocity increased.
Combustion
  • Hitbox size increased, graphical effect added.
Aerial Heavy Attack
(Air )
  • Horizontal air hit velocity decreased, vertical air hit velocity increased.
Combustion
  • Hitbox size increased, graphical effect added.
  • Self-damage increased (12 ➔ 13).
Flaming Divekick
(Air +)
Combustion
  • Dive velocity increased.
  • Self-damage increased (12 ➔ 13).
Spontaneous Combustion
()
  • Can no longer be used if Mokou is at exactly 1 Life, now automatically deactivates when Mokou reaches 1 Life.
  • Corrected a number of attributes mistakenly carried over from "Phoenix Rebirth".
Self-Harming Fire Talons
( )
Initial input
Combustion
  • Self-damage decreased (12 ➔ 10).
  • Self-damage increased (12 ➔ 13).
Additional input 1
()
Combustion
  • Self-damage decreased (12 ➔ 10).
  • Self-damage increased (12 ➔ 13).
Additional input 2
()
Combustion
  • Self-damage increased (12 ➔ 13).
  • Self-damage increased (12 ➔ 14).
Blazing Bamboo Tube
( )
Combustion
  • Self-damage increased (12 ➔ 13).
Resurrection
( )
  • Corrected cancel conditions.
  • Landing recovery increased by 6f, recoil velocities adjusted to compensate.
Regular
  • Amount of restored recoverable Life decreased (100% ➔ 25%).
Combustion
  • No longer ends Spontaneous Combustion on use.
  • No longer consumes recoverable Life.
  • Hitbox size increased.
  • Self-damage increased (0 ➔ 40).
  • Self-damage increased (0 ➔ 48).
  • Self-damage increased (0 ➔ 56).
Mt. Fuji Eruption
( )
  • Corrected cancel conditions.
Combustion
  • Self-damage increased (16 ➔ 18).
Hourai "South Wind Clear Sky -Mt. Fuji Volcano-"
( )
Combustion
  • Self-damage adjusted (8,8,104 ➔ 10,7,84).
Immortal "Fire Bird -Flying Phoenix-"
( )
Combustion
  • Self-damage decreased (96 ➔ 90).
Regretful Life "Immortality's Reckless Sacrifice"
( )
  • Projectile invulnerability extended to all startup frames.
Komachi Onozuka
Standing Light Attack
()
  • Hitstun increased by 2f.
Standing Medium Attack
()
  • Hitstun increased by 5f.
  • Horizontal ground hit and guard velocities decreased.
Overhead Slash
(+)
  • Startup decreased by 2f.
  • Hitstun increased by 4f, guardstun increased by 1f.
Standing Heavy Attack
()
  • Startup increased by 2f.
  • Damage decreased (90 ➔ 80).
  • Hitstun increased by 6f, blockstun increased by 1f.
Scythe Drag
(+)
  • Can now be cancelled into from Standing Medium Attack () and Overhead Slash (+).
  • Now moves Komachi forward on startup.
  • Forward hitbox size increased.
  • Damage decreased (85 ➔ 75).
  • Guardstun increased by 5f.
  • Now causes a hard knockdown.
Crouching Medium Attack
(+)
  • Startup increased by 2f.
  • Damage decreased (70 ➔ 65).
  • Hitstun & guardstun increased by 4f.
  • Now causes a soft knockdown against an airborne opponent, and against a grounded opponent on counter hit.
Crouching Heavy Attack
(+)
  • Startup decreased by 2f, active frames decreased by 12f.
  • Slide velocity increased.
  • Guardstun increased by 5f.
Aerial Medium Attack
(Air )
  • Damage decreased (70 ➔ 65).
  • Now causes a wall bounce on counter hit.
Aerial Heavy Attack
(Air )
  • Startup increased by 1f.
  • Damage decreased (90 ➔ 80).
  • Ground hitstun decreased by 5f, air hitstun increased by 4f.
Crossup Slash
(Air +)
  • Damage decreased (85 ➔ 75).
Soul Detonate
()
  • Can now be cancelled into from Specials.
  • Can now be cancelled into Specials, Spell Cards, and Last Words.
  • Recovery decreased by 9f.
Spirits of the Firm
( )
  • Projectile spawn position moved closer to Komachi.
  • Hitstun & guardstun increased by 4f.
  • Upturned projectile now consistently brings the opponent closer to Komachi on air hit.
Scythe of the Reaper
(Air )
  • Hitbox size increased on 2nd hit.
  • Corrected Power gains.
  • Startup decreased by 2f.
  • Damage and hit velocities are now identical to version.
  • Startup increased by 2f.
  • Now possesses startup invulnerability.
  • Removed first hit.
Floating Indolent Dead Spirits
( / )
  • Startup decreased by 4f.
  • Damage decreased (65 ➔ 60).
Soul
Detonate
  • Damage decreased (65 ➔ 60).
  • Knockdown changed to be untechable.
  • Horizontal hit and ground guard velocities decreased, vertical hit velocity increased.
  • Guardstun increased by 4f.
Lonely Bound Spirits
( )
  • Startup decreased by 2f.
  • Improved Spirit tracking.
Soul
Detonate
  • Wisps now immediately home in on opponent.
  • Knockdown changed to be untechable.
  • Horizontal hit and ground guard velocities decreased, vertical hit velocity increased.
  • Guardstun increased by 4f.
Wind on the Last Journey
( )
  • Guardstun increased by 4f.
  • Corrected guard damage.
The Endless Way
( )
  • Startup decreased by 2f, recovery decreased by 4f.
  • No longer possesses a hitbox.
  • Pillar width increased by 25%.
  • Can no longer be cancelled.
Nautical Sign "Flow of the River"
( .)
  • Command changed to .
Spirit Sign "Abundant Floating Spirits"
( / )
  • Command changed to / .
Soul
Detonate
  • Horizontal hit and ground guard velocities decreased, vertical hit velocity increased.
  • Guardstun increased by 4f.
Malice Sign "Irresolute Bound Spirits"
( )
  • Command changed to .
  • Improved Spirit tracking.
Soul
Detonate
  • Spirits now immediately home in on opponent.
  • Horizontal hit and ground guard velocities decreased, vertical hit velocity increased.
  • Guardstun increased by 4f.
Death Sign "Scythe of Final Judgement"
( )
  • Fixed oversight where the move was affected by proration.
  • Proration increased (75% ➔ 55%).
Kanako Yasaka
Onbashira Throw
(+)
  • Projectile spawn position moved further away from Kanako.
Aerial Heavy Attack
(Air )
  • Removed guard restrictions.
  • Guardstun decreased by 8f.
Sky God: Onbashira
( )
  • Fixed oversight that allowed the move to be cancelled too early, preventing the pillar from spawning.
Omiwatari Cross
(Any direction+)
  • Fixed an issue where Kanako would be prematurely considered airborne if moving upwards from a grounded start.
Utsuho Reiuji
System
  • Spell Cards and Last Words can now be activated while charging Control Rod.
  • Fixed an issue where charge would sometimes be lost when getting hit.
  • Fixed an issue where charge was prevented from increasing under certain circumstances.
Buster Slam
(+)
  • Now causes a soft knockdown against airborne opponents.
Nuclear Rush
(Air +)
  • Corrected knockdown behaviour against airborne opponents.
  • Fixed oversight where the landing frames could not be cancelled if the move made contact.
Control Rod
([], then release)
Level 3
  • Damage decrreased (22xN ➔ 21xN).
  • Corrected an error with how proration was being applied.
  • Proration increased (96%xN ➔ 95.6%xN).
Flare Up
( )
  • Fixed oversight that allowed the move to hit multiple times in a juggle.
Radiant Blade
( )
  • Corrected startup Power gain.
  • Rearranged frame data to remove an infinite.
  • No longer applies cornerpush to Utsuho.
Explosion Sign "Mega Flare"
( )
  • Reduced likelihood of an opponent falling out of the move.
Explosion Sign "Giga Flare"
(50~99% charge)
  • Invulnerability no longer lasts into recovery frames.
Crow Sign "Yatagarasu Dive"
( )
  • Corrected lack of counter hit damage bonuses.
Nuclear Heat "Uncontrollable Dive"
( )
  • Projectile invulnerability extended to all startup frames.
  • Corrected lack of counter hit damage bonuses.
Koishi Komeiji
System
  • Fixed an issue where attacks couldn't be used when falling from a forward air dash.
Throw
(+)
  • Throw success recovery increased by 20f.
Standing Heavy Attack
()
  • Startup increased by 1f.
Third Eye Whip
(+)
Ground
  • Hitstun & guardstun decreased by 2f.
  • Recovery increased by 6f.
Air
  • Startup decreased by 1f.
  • Forward hitbox & hurtbox size decreased.
  • Hitstun decreased by 7f, guardstun decreased by 5f.
Crouching Medium Attack
(+)
  • Hurtbox heights decreased.
Crouching Heavy Attack
(+)
  • Startup increased by 2f.
  • Removed forward movement during active frames.
Aerial Medium Attack
(Air )
  • Hitstun increased by 1f, guardstun decreased by 2f.
Aerial Heavy Attack
(Air )
  • Now causes a soft knockdown.
  • Hit velocities adjusted.
Angled Third Eye Whip
(Air +)
  • Hitstun decreased by 6f, guardstun decreased by 4f.
Growing Pain
( )
  • Hitbox size decreased.
  • Fixed oversight that allowed the move to hit multiple times in a juggle.
Catch & Rose
( )
  • Hitbox moved backwards, forward hitbox size decreased.
"Brambly Rose Garden"
( )
  • Startup decreased by 14f,
  • Can now be guarded while grounded.
  • Corrected lack of counter hit damage bonuses.
  • Cinematic sequence sped up.
  • Recovery increased by 8f.
Dream Sign "Ancestors are Watching You"
( )
  • Damage per use increased (162 ➔ 170)
Ichirin Kumoi
Overhead
(+)
Unzan
inactive
Unzan
active
  • Fixed oversight where the move could not be cancelled if it made contact.
Handful of Floating Cloud
( [Unzan active])
  • Damage decreased (120 ➔ 80).
  • Damage decreased (130 ➔ 90).
  • Damage decreased (140 ➔ 100).
"Thunderous Rage of an Angry Old Man"
( )
  • Horizontal throw velocity increased.
  • Vertical throw velocity & gravity coefficients adjusted to decrease the opponent's air time after being thrown.
Byakuren Hijiri
Chant
()
  • Can no longer be cancelled into on guard.
Heaven Sign "Brilliance of Mahavairocana"
( )
Projectile
Counter
  • Projectiles no longer affect Byakuren's Power when countered.
Mamizou Futatsuiwa
Karakasa Thrust
(+)
  • Corrected damage bonus during "Prosperity of Infinite Tanuki".
Nurikabe Transformation
(Air +)
  • Corrected damage bonus during "Prosperity of Infinite Tanuki".
Youkai Karakasa Transformation
( )
  • Fixed an issue where the second hit would whiff in a juggle.
Youkai Amikiri Transformation
( )
  • Backwards hitbox size decreased.
  • Hurtbox extended forward during active frames.
  • Corrected lack of counter hit damage bonuses.
  • Mamizou now recoils backwards if the move is guarded.
  • Ground guard velocity decreased.
Air
  • Now uses aerial hurtboxes during startup.
Transformation "Youkai World Gate of 100 Demons"
( )
  • Corrected counter hit window.
Transformation "Bunbuku Hot Soup Bathtub"
( )
  • Now always plays out the full attack sequence.
  • Removed guard restrictions beyond the initial hit.
  • Guardstun increased by 6f.
"Prosperity of Infinite Tanuki"
( )
  • Now lasts a fixed duration of 8 seconds regardless of how many leaves Mamizou currently has.
"Band of 808 Tanuki"
( )
  • Projectile invulnerability extended to all startup frames.
"Full Moon Pompokolin"
( )
  • Damage increased (360 ➔ 400).
Meimu
System
  • Minimum proration for Spell Cards decreased (20% ➔ 15%).
Standing Heavy Attack
()
  • Horizontal hit & guard velocities decreased, original velocities preserved on counter hit.
Aerial Light Attack
(Air )
  • Now uses Aerial Medium Attack's animation and (adjusted) hitboxes, but not its frame data or any other properties.
  • Active frames increased by 1f.
Aerial Medium Attack
(Air )
  • Animation and hitboxes overhauled.
  • Startup increased by 2f.
  • Active frames decreased by 1f.
  • Hitstun increased by 1f, blockstun decreased by 2f.
  • Horizontal air hit velocity decreased.
Aerial Heavy Attack
(Air )
  • Active frames decreased by 1f.
  • Hitstun increased by 3f, blockstun decreased by 4f.
Formless Wave
( )
  • Hitbox height increased.
  • Horizontal hit & guard velocities decreased.
  • Projectiles can now go further offscreen before disappearing.
Boundary of Shadow and Substance
( )
  • Corrected guard damage.
Formless Movement
( )
  • Destination changed to grounded in front of the opponent.
  • Destination changed to grounded behind the opponent.
  • Recovery increased by 4f.
  • Destination changed to airborne in front of the opponent.
  • Recovery increased by 4f.
Formless Being "Eldritch Abomination"
( )
  • Hitbox takes 1f less to fully expand.
  • Now limited to a maximum of 30 hits, will immediately transition into recovery frames upon this threshold being reached.
  • Damages adjusted.
  • Horizontal ground guard velocity decreased.
Air
  • Reduced likelihood of an airborne opponent falling out of the move.
Boundary "Molecular Splitter"
( )
  • Active frames increased by 6f.
  • Now transitions to recovery frames upon the move being guarded.
  • Guardstun increased by 5f.
  • Fixed a proration issue.
"Feel the Formlessness of Chaos!"
( )
  • Startup invulnerability decreased.
  • Recovery increased by 16f.