Version 3.0.2.1
System Changes
  • Fixed an issue where ESC and Start occasionally failed to work in the pause menu.
  • Fixed various errors in the pause menu's Movelists submenu.
Global Changes
  • Fixed an issue where moves that caused stun or dizzy still exhibited the proration bug that was otherwise fixed in v3.0.2.
Reimu Hakurei
  • Dimensional Rift [ version]: Opponent can no longer quick getup after being knocked down.
Sakuya Izayoi
  • Close-up Magic [Air version]: Opponent can no longer quick getup after being knocked down.
Youmu Konpaku
  • Insightful Sword: Opponent can no longer quick getup after being knocked down.
Reisen U. Inaba
  • "Tele-Mesmerism": Input can no longer be held to delay the end of a round.
Sanae Kochiya
  • Omijuki Bomb [Great Luck]: Opponent can no longer quick getup after being knocked down.
  • Earth Goddess ~ Snare: Opponent can no longer quick getup after being knocked down.
Mima
  • "Flare Star": Input can no longer be held to delay the end of a round.
Alice Margatroid
  • Experimental Doll "Goliath Doll Mk.II": Input can no longer be held to delay the end of a round.
Cirno
  • Ice Charge [Followup]: Opponent can no longer quick getup after being knocked down.
Hong Meiling
  • +: Opponent can no longer quick getup after being knocked down.
  • Scarlet Cannon ["Fierce Tiger Energy Release" version]: Opponent can no longer quick getup after being knocked down.
  • Descending Flower Slam: Opponent can no longer quick getup after being knocked down.
Lie Meiling
  • Ultraviolet Flip [ followup]: Opponent can no longer quick getup after being knocked down.
Koakuma
  • Whimsical Flip: Input can no longer be held to indefinitely delay the end of a round.
  • Lesser Key of Solomon ~ Laser: Fixed an issue where the move could only be charged with the ++ macro.
  • "Little Devil Cradle": Input can no longer be held to delay the end of a round.
Patchouli Knowledge
  • Autumn Blade: Opponent can no longer quick getup after being knocked down.
  • Winter Element: Opponent can no longer quick getup after being knocked down.
  • Fire Metal Sign "St. Elmo's Pillar": Opponent can no longer quick getup after being knocked down.
  • Sun Sign "Royal Flare": Fixed a bug where the move wasn't dealing guard damage.
Chen
  • Flight Sign "Flight of Itaden": Input can no longer be held to delay the end of a round.
Yuyuko Saigyouji
  • Throw: Opponent can no longer quick getup after being knocked down.
  • Sakura Sign "Sense of Cherry Blossom": Input can no longer be held to delay the end of a round.
Yukari Yakumo
  • Illusion Rift [ version]: Opponent can no longer quick getup after being knocked down.
Suika Ibuki
  • Gather Sign "Throwing Mt. Tokagushi" [Projectile]: Opponent can no longer quick getup after being knocked down.
Eirin Yagokoro
  • : Juggle flag now works as intended.
Fujiwara no Mokou
  • Fixed an issue in Practice Mode where Mokou couldn't be comboed after her Life reached 0.
  • Self-Harming Fire Talons [1st hit]: Now causes a soft knockdown against airborne opponents.
  • St. Germain's Forewarning: Input can no longer be held to indefinitely delay the end of a round.
  • "Phoenix Rebirth": Fixed an issue where the move would not activate properly if a superpause occurred just before or during activation.
Komachi Onozuka
  • Spirit Sign "Abundant Floating Spirits": Fixed an issue where the move would not inflict a hard knockdown under certain circumstances.
Mamizou Futatsuiwa
  • Air +: Opponent can no longer quick getup after being knocked down.
  • Utsusemi Jizo Transformation [Shockwave]: Opponent can no longer quick getup after being knocked down.
Meimu
  • Shadow Dive: Opponent can no longer quick getup after being knocked down.
Meimu (Boss)
  • Shadow Dive: Opponent can no longer quick getup after being knocked down.