
Version 3.0.2.1
System Changes

- Fixed an issue where ESC and Start occasionally failed to work in the pause menu.
- Fixed various errors in the pause menu's Movelists submenu.
Global Changes

- Fixed an issue where moves that caused stun or dizzy still exhibited the proration bug that was otherwise fixed in v3.0.2.
Reimu Hakurei

- Dimensional Rift [ version]: Opponent can no longer quick getup after being knocked down.
Sakuya Izayoi

- Close-up Magic [Air version]: Opponent can no longer quick getup after being knocked down.
Youmu Konpaku

- Insightful Sword: Opponent can no longer quick getup after being knocked down.
Reisen U. Inaba

- "Tele-Mesmerism": Input can no longer be held to delay the end of a round.
Sanae Kochiya

- Omijuki Bomb [Great Luck]: Opponent can no longer quick getup after being knocked down.
- Earth Goddess ~ Snare: Opponent can no longer quick getup after being knocked down.
Mima

- "Flare Star": Input can no longer be held to delay the end of a round.
Alice Margatroid

- Experimental Doll "Goliath Doll Mk.II": Input can no longer be held to delay the end of a round.
Cirno

- Ice Charge [Followup]: Opponent can no longer quick getup after being knocked down.
Hong Meiling

- +: Opponent can no longer quick getup after being knocked down.
- Scarlet Cannon ["Fierce Tiger Energy Release" version]: Opponent can no longer quick getup after being knocked down.
- Descending Flower Slam: Opponent can no longer quick getup after being knocked down.
Lie Meiling

- Ultraviolet Flip [ followup]: Opponent can no longer quick getup after being knocked down.
Koakuma

- Whimsical Flip: Input can no longer be held to indefinitely delay the end of a round.
- Lesser Key of Solomon ~ Laser: Fixed an issue where the move could only be charged with the ++ macro.
- "Little Devil Cradle": Input can no longer be held to delay the end of a round.
Patchouli Knowledge

- Autumn Blade: Opponent can no longer quick getup after being knocked down.
- Winter Element: Opponent can no longer quick getup after being knocked down.
- Fire Metal Sign "St. Elmo's Pillar": Opponent can no longer quick getup after being knocked down.
- Sun Sign "Royal Flare": Fixed a bug where the move wasn't dealing guard damage.
Chen

- Flight Sign "Flight of Itaden": Input can no longer be held to delay the end of a round.
Yuyuko Saigyouji

- Throw: Opponent can no longer quick getup after being knocked down.
- Sakura Sign "Sense of Cherry Blossom": Input can no longer be held to delay the end of a round.
Yukari Yakumo

- Illusion Rift [ version]: Opponent can no longer quick getup after being knocked down.
Suika Ibuki

- Gather Sign "Throwing Mt. Tokagushi" [Projectile]: Opponent can no longer quick getup after being knocked down.
Eirin Yagokoro

- : Juggle flag now works as intended.
Fujiwara no Mokou

- Fixed an issue in Practice Mode where Mokou couldn't be comboed after her Life reached 0.
- Self-Harming Fire Talons [1st hit]: Now causes a soft knockdown against airborne opponents.
- St. Germain's Forewarning: Input can no longer be held to indefinitely delay the end of a round.
- "Phoenix Rebirth": Fixed an issue where the move would not activate properly if a superpause occurred just before or during activation.
Komachi Onozuka

- Spirit Sign "Abundant Floating Spirits": Fixed an issue where the move would not inflict a hard knockdown under certain circumstances.
Mamizou Futatsuiwa

- Air +: Opponent can no longer quick getup after being knocked down.
- Utsusemi Jizo Transformation [Shockwave]: Opponent can no longer quick getup after being knocked down.
Meimu

- Shadow Dive: Opponent can no longer quick getup after being knocked down.
Meimu (Boss)

- Shadow Dive: Opponent can no longer quick getup after being knocked down.