![](/assets/thgr/THGRLogo.png)
Version 3.0.2.1
System Changes
![](/assets/thgr/System.png)
- Fixed an issue where ESC and Start occasionally failed to work in the pause menu.
- Fixed various errors in the pause menu's Movelists submenu.
Global Changes
![](/assets/thgr/Global.png)
- Fixed an issue where moves that caused stun or dizzy still exhibited the proration bug that was otherwise fixed in v3.0.2.
Reimu Hakurei
![](/assets/thgr/Reimu.png)
- Dimensional Rift [ version]: Opponent can no longer quick getup after being knocked down.
Sakuya Izayoi
![](/assets/thgr/Sakuya.png)
- Close-up Magic [Air version]: Opponent can no longer quick getup after being knocked down.
Youmu Konpaku
![](/assets/thgr/Youmu.png)
- Insightful Sword: Opponent can no longer quick getup after being knocked down.
Reisen U. Inaba
![](/assets/thgr/Reisen.png)
- "Tele-Mesmerism": Input can no longer be held to delay the end of a round.
Sanae Kochiya
![](/assets/thgr/Sanae.png)
- Omijuki Bomb [Great Luck]: Opponent can no longer quick getup after being knocked down.
- Earth Goddess ~ Snare: Opponent can no longer quick getup after being knocked down.
Mima
![](/assets/thgr/Mima.png)
- "Flare Star": Input can no longer be held to delay the end of a round.
Alice Margatroid
![](/assets/thgr/Alice.png)
- Experimental Doll "Goliath Doll Mk.II": Input can no longer be held to delay the end of a round.
Cirno
![](/assets/thgr/Cirno.png)
- Ice Charge [Followup]: Opponent can no longer quick getup after being knocked down.
Hong Meiling
![](/assets/thgr/Meiling.png)
- +: Opponent can no longer quick getup after being knocked down.
- Scarlet Cannon ["Fierce Tiger Energy Release" version]: Opponent can no longer quick getup after being knocked down.
- Descending Flower Slam: Opponent can no longer quick getup after being knocked down.
Lie Meiling
![](/assets/thgr/Lie.png)
- Ultraviolet Flip [ followup]: Opponent can no longer quick getup after being knocked down.
Koakuma
![](/assets/thgr/Koa.png)
- Whimsical Flip: Input can no longer be held to indefinitely delay the end of a round.
- Lesser Key of Solomon ~ Laser: Fixed an issue where the move could only be charged with the ++ macro.
- "Little Devil Cradle": Input can no longer be held to delay the end of a round.
Patchouli Knowledge
![](/assets/thgr/Patchouli.png)
- Autumn Blade: Opponent can no longer quick getup after being knocked down.
- Winter Element: Opponent can no longer quick getup after being knocked down.
- Fire Metal Sign "St. Elmo's Pillar": Opponent can no longer quick getup after being knocked down.
- Sun Sign "Royal Flare": Fixed a bug where the move wasn't dealing guard damage.
Chen
![](/assets/thgr/Chen.png)
- Flight Sign "Flight of Itaden": Input can no longer be held to delay the end of a round.
Yuyuko Saigyouji
![](/assets/thgr/Yuyuko.png)
- Throw: Opponent can no longer quick getup after being knocked down.
- Sakura Sign "Sense of Cherry Blossom": Input can no longer be held to delay the end of a round.
Yukari Yakumo
![](/assets/thgr/Yukari.png)
- Illusion Rift [ version]: Opponent can no longer quick getup after being knocked down.
Suika Ibuki
![](/assets/thgr/Suika.png)
- Gather Sign "Throwing Mt. Tokagushi" [Projectile]: Opponent can no longer quick getup after being knocked down.
Eirin Yagokoro
![](/assets/thgr/Eirin.png)
- : Juggle flag now works as intended.
Fujiwara no Mokou
![](/assets/thgr/Mokou.png)
- Fixed an issue in Practice Mode where Mokou couldn't be comboed after her Life reached 0.
- Self-Harming Fire Talons [1st hit]: Now causes a soft knockdown against airborne opponents.
- St. Germain's Forewarning: Input can no longer be held to indefinitely delay the end of a round.
- "Phoenix Rebirth": Fixed an issue where the move would not activate properly if a superpause occurred just before or during activation.
Komachi Onozuka
![](/assets/thgr/Komachi.png)
- Spirit Sign "Abundant Floating Spirits": Fixed an issue where the move would not inflict a hard knockdown under certain circumstances.
Mamizou Futatsuiwa
![](/assets/thgr/Mamizou.png)
- Air +: Opponent can no longer quick getup after being knocked down.
- Utsusemi Jizo Transformation [Shockwave]: Opponent can no longer quick getup after being knocked down.
Meimu
![](/assets/thgr/Meimu.png)
- Shadow Dive: Opponent can no longer quick getup after being knocked down.
Meimu (Boss)
![](/assets/thgr/Meimu-Boss.png)
- Shadow Dive: Opponent can no longer quick getup after being knocked down.