[Info]
name = "The_Great_Cave_Offensive"
displayname = "The Great Cave Offensive"
versiondate = 09,30,2009
mugenversion = 1.0
author = "PabloSSB aka Mr. Schllyay" ;GarchompMatt did a thing

[Camera]
startx = 0
starty = 0
boundleft = -336
boundright = 336
boundhigh = -308
boundlow = 0
tension = 225
verticalfollow = .75
floortension = 100
overdrawhigh = 60
overdrawlow = 60
cuthigh = 0
cutlow = 0

[PlayerInfo]
p1startx = -140
p1starty = 0 
p1facing = 1
p2startx = 140
p2starty = 0 
p2facing = -1
leftbound = -2000
rightbound = 2000

[Bound]
screenleft = 30
screenright = 30

[StageInfo]
zoffset = 350
autoturn = 1
resetBG = 0
localcoord = 640,460

[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2

[Shadow]
color = 0,0,0
yscale = .2

[Music]
bgmusic = sound/The Great Cave Offensive.mp3
bgmloopstart = 44386
bgmloopend = 5259690

[BGdef]
spr = The_Great_Cave_Offensive.sff
debugbg = 0

[BG BackGround]
type  = normal
spriteno = 0,0
delta = .3, .3
start = 0,0
layerno = 0
tile = 0,1

[BG Floor]
type  = normal
spriteno = 0,5
delta = 1, 1
start = 0,0
mask = 1
layerno = 0
trans = addalpha
alpha = 190,256

[BG Floor]
type  = normal
spriteno = 0,4
delta = 1, 1
start = 0,0
mask = 1
layerno = 0
trans = sub
[BG Floor]
type  = normal
spriteno = 0,1
delta = 1, 1
start = 0,0
mask = 1
layerno = 0
trans = add

[BG Floor]
type  = normal
spriteno = 0,2
delta = 1, 1
start = 0,0
mask = 1
layerno = 0
trans = add

[BG Floor]
type  = normal
spriteno = 0,3
delta = 1, 1
start = 0,0
mask = 1
layerno = 0
trans = add

